В общем открываю , грузятся паки, далее сообщение об ошибке и вылет. Вот последние строки лога.
Code
Log: GConfig::LoadFile has loaded file: ..\Engine\Localization\int\EditorTips.int
Cmd: MAP LOAD FILE="D:\Games\Unreal Tournament 3\UTGame\CookedPC\GOW_Content\Maps\War-Eba_00001_001_01.ut3"
Log: Encountered missing default brush - spawning new one
Critical: appError called:
Critical: Assertion failed: BulkDataOffsetInFile == Ar.Tell() [File:.\Src\UnBulkData.cpp] [Line: 610]
Stack:
Critical: Windows GetLastError: 0?@>A ReadProcessMemory 8;8 WriteProcessMemory 1K; 2K?>;=5= B>;L:> G0AB8G=>. (299)
Log: === Critical error: ===
Assertion failed: BulkDataOffsetInFile == Ar.Tell() [File:.\Src\UnBulkData.cpp] [Line: 610]
Stack:
RaiseException() Address = 0x7c812a5b (filename not found)
CxxThrowException() Address = 0x78158e69 (filename not found)
Address = 0xba0102 (filename not found)
Address = 0xe8781b4c (filename not found)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioDevice::ShutdownAfterError
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Exit: Name subsystem shutting down
Uninitialized: Log file closed, 10/21/08 06:49:12
Есть какие нибудь соображения?
о_0